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dc.contributor.authorWahlström, Andreas
dc.contributor.authorRizk Gustafsson, Anthony
dc.contributor.authorWermensjö, Johan
dc.contributor.authorHäggström, Johan
dc.contributor.authorKarlsson, Olof
dc.contributor.authorWennergren, Robert
dc.date.accessioned2015-06-25T12:02:15Z
dc.date.available2015-06-25T12:02:15Z
dc.date.issued2015-06-25
dc.identifier.urihttp://hdl.handle.net/2077/39611
dc.description.abstractIn the gaming industry, it has long been popular to combine genres with the aim of creating games that bring together the best of several worlds. However, there are still many unexplored combinations with good potential. This report addresses the planning and development of a game prototype that combines two game genres, turn-based and real-time strategy. In addition to presenting the results, the report also discusses the di culties that were encountered and how they were handled. The prototype contains a working combat system and a basic AI. The prototype is modular, which means that it is easy for an end user to extend the game with extra content. Most elements that were considered important from the two genres were implemented, but there is still room for improvement and further development. The result is evaluated by means of quality assurance, a process that is commonly used in the gaming industry. The response has been generally positive, which indicates that the combination has potential and should be explored further.sv
dc.language.isoswesv
dc.titleExperimentell spelmekanik - Realtidsaction m oter turbaserad strategisv
dc.typetext
dc.setspec.uppsokTechnology
dc.type.uppsokM2
dc.contributor.departmentGöteborgs universitet/Institutionen för data- och informationsteknikswe
dc.contributor.departmentUniversity of Gothenburg/Department of Computer Science and Engineeringeng
dc.type.degreeStudent essay


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