Recent Submissions

  • Testing in microservice systems: A repository mining study on open-source systems using contract testing 

    Fischer, Hartmut
    Context:There is a trend in the software industry to migrate systems from a monolithic to a microservice architecture (MSA) due to the gains in agility and scalability. An MSA-based system consists of a suite of small ...
  • RingUpp: En videosamtalstjänst för seniorer 

    KALLDAL, HANNA; KARLKVIST, DANIEL; KHADEMI, THEODOR; LAM, CHARLIE; REPO WECKLAUF, ROBIN; WAHLBERG, ANDRÉ (2021-09-14)
    Studier visar att internetanvändningen bland den svenska befolkningen fortsätter att växa varje år och har under de senaste tio åren ökat mest för den äldre målgruppen. Trots detta har de flesta applikationer som utvecklas ...
  • Shaping trust between users and autonomous cars in situations involving emergency vehicles: A human-centered design approach 

    Almroth, Johan; Bastajic, Milos; Berg, Philip; Berg, Rebecka; Fransson, Isabella; Keshto, Midia (2021-09-14)
    Technological advances have accelerated the development of autonomous vehicles and fully autonomous cars are now on the horizon. As automation gradually replaces the driver, their role in the car becomes ambiguous. In ...
  • Detection and localization of illicit wire less communication in an exam room through passive signal reconnaissance 

    Johansson, Martin; Joudah, Hussein; Holmberg, Emil; Simsek, Ömer (2021-09-14)
    Mer och mer går examination på våra universitet mot tentamen med hjälp av digitala hjälpmedel. Med detta kommer utmaningar om att vidhålla tentamenssäkerheten och att säkerställa rättvis examinering för alla studenter. ...
  • Real-time Rendering of User-defined 3D Fractals in a Navigable Environment 

    Hoff, Peter; Kajsjö, Mikael; Pasalic, Dino; Rosengren, Rasmus; Saberian, Keivan; Veldhuis, Benjamin (2021-09-14)
    This thesis details the steps taken in order to create an interactive application for rendering user specified hypercomplex fractals in a navigable real-time environment. A formula describing the fractal is taken as input ...
  • BattleBoids A procedural game based on real-time flocking behavior 

    AHL, Anton; BERGMAN, Frans; HILDINGSSON, Anton; HÖÖK, Vidar; KVERNES, Johannes; ØRFELDT PEDERSEN, Joachim (2021-09-14)
    Flocking is a pattern of movement that can be observed in nature and emerges from the individual desires of the animals in the flock. These behaviours have been subject to research over past few decades, with one of the ...
  • Clover Cooked 

    Albertsson, William; Bergdahl, Eric; Granström, Joar; Olaison, Emanuel; Parkegren, Alexandra; Sundqvist, Pontus (2021-09-14)
    Tänk om kollaborativ matlagning kunde vara roligare, enklare och mer effektivt. Detta projekt ämnar, genom att implementera en uppgiftsfördelande matlagningsapplikation, att utforska hur detta kan hjälpa människor i ...
  • Provably Private Communications 

    El-Hajj, Victor; Jonsson, Rasmus; Naredi, Felix; Sandgren, Aaron; Thorsson, Rasmus (2021-09-14)
    The aim of this project was to implement a private communication system, called Provably Private Communications (PPC), based on the paper Constructing Independently Verifiable Privacy-Compliant Type Systems for Message ...
  • Using blended learning in a university-level environment 

    Larnemo Ask, Alexander; Hedlin, Emanuel; Al Khayat, Obada; Laszlo, Norbert; Blomkvist, Petter; Agrell, Iris; Valadi, Viktor (2021-09-14)
    This thesis investigates how teaching methods within blended learning can be applied to a university-level introductory programming course at Chalmers University. The course in question is planned to be renewed, and its ...
  • Radio signal detection and localisation for uncovering unauthorised signals in an examination environment 

    Adler, Marcus; Lundin, Otto; Nguyen, Lam; Alddin Taki, Nour (2021-09-14)
    Examination is a fundamental part of education, both for students and institutions. Cheating on exams is something educational institutions are trying to reduce. One form of cheating is the use of a mobile phone to ...
  • Simulating an Ecosystem 

    Sjöberg, Aron; Wingårdh, Emil; Söderpalm, Erik; Wiik, Theo; Fredholm, Viktor; Hansson, Yvonne (2021-09-14)
    Simulations are computer programs based on models, used to imitate real-life scenarios. Simulating an ecosystem is a great challenge given the various factors that interact and animals that coexist. The thesis work presented ...
  • Simulate Bacterial Movement through Chemotaxis 

    Durgé, Rasmus; Ek, Johan; Fredriksson, Jonny; Logren, Emil; Melhem, Mohamad; Muijs, Rik (2021-09-14)
    This thesis describes the development of an agent-based simulation of E. coli chemotaxis in C# and the Unity game engine. The agents use a mathematical model of the chemical pathway underlying chemotaxis to produce either ...
  • Bot or Human: Identifying Bot­Generated Clicks Using Machine Learning 

    BORG, FILIP; BROBECK, AXEL; KORTESAARI, SAGA; SKENDEROVIC, NERMIN; SUNDBOM, ARVID; SUNDSTRÖM, CHARLES (2021-09-14)
    “I’m not a robot” is a common CAPTCHA (Completely Automated Public Turing test to tell Computers and Humans Apart) often shown today upon entering websites. The purpose behind the challenge is to distinguish hu mans from ...
  • Cultural Heritage Reconstruction of the Cinema Flamman Using VR 

    Burman, Joakim; Eksberg, Jonathan; Ibrahim, Mirai; Karlsson, Tommi-Roy; Pettersson, Johan; Rohdell, Adam (2021-09-14)
    Virtual reality is adopted in many areas such as the military, education, health care, and preservation of cultural heritage. This thesis will further explore the possibility of cultural heritage preservation in virtual ...
  • Onlinespel skapat med fokus på social interaktion 

    Axelsson, Marcus; Fihlman, Jakob; Ivarsson, Samuel; Nilsson, Elin; Setterström, Jesper; Samimian Tehrani, Tina (2021-09-14)
    Projektets syfte var att skapa ett digitalt spel som uppmuntrar till samarbete mellan spelarna. Spelet är framtaget för att spela i lag om fyra där nyckeln för att lyckas är tätt samarbete. Metoden som använts i detta ...
  • Escape Room Generator 

    Brink, Erik; Hedén, Jonathan; Lindholm Lyckaro, Love; Manngård, Carl; Orava Kilberg, Oscar; Martinsson, Lukas (2021-09-14)
    Escape rooms are real-life games where groups of players usually find themselves trapped in a room and must escape before time runs out. To achieve this, puzzles of various types must be solved, mainly through deductive ...
  • Assessing the Security of Internal Automotive Networks 

    Alkoutli, Anas; Anderlind, Joakim; Björnson, Carl-Johan; Drage, Mathias; Thowsen, Morgan; Welzel, Antonia (2021-09-14)
    Context In order to address the growing need for connectivity in today’s cars, the in-vehicle network has increased in complexity, now consisting of over 100 electrical control units. Balancing the level of security with ...
  • Proof Editor for Natural Deduction 

    ABRAHAMSSON, FREDDY; ANDERSSON, THERESE; FORSMAN, AXEL; RANTA, LO; ÅKESSON, MICHAEL (2021-09-14)
    In this thesis, we present Logan, a proof editor for constructing Fitch-style proofs in first-order logic. This proof editor is intended to be used by students who are taking a course in logic. Compared to other available ...
  • Avläsning av EEG-data från Emotiv Epoc X för ett SSVEP-baserat braincomputer interface för att spela Snake 

    Erenstedt, Carl; Ohlin, Alexander; Persson, David; Pihlquist, Gustav; Widén, Samuel; Yechouh, Carlos (2021-09-14)
    Denna rapport beskriver arbetet med att utforma ett BCI som kan styra datorspelet Snake i realtid. Spelet styrs genom att inducera steady state visually evoked potentials i hjärnan via flimrande stimuli av vissa frekvenser. ...

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