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Automatic classification of UML Class diagrams through image feature extraction and machine learning
(2015-03-30)
Unified Modeling Language (UML) Class diagrams (CD) are a large part of the software development industry in relation to design. To be able to research UML, academia needs to have access to a database of UML diagrams. For ...
On API Design and Usage in the Connected Car Ecosystem
(2015-07-20)
Connected Cars (CC) represent one
of the most important trends in the automotive
industry. Providers and consumers in the CC
ecosystem have their own goals, objectives, and
expectations. The CC initiative also brings ...
Search-based testing tools for Ajax- A systematic literature review
(2015-03-31)
Search-based testing seeks to solve
many novel problems including testing Ajax applications, and
there have been a number of tools created to accomplish this
purpose.
Objective: This thesis aims to identify search-based ...
Generating Headlines with Recurrent Neural Networks
(2016-11-15)
This report describes the implementation and evaluation of two natural language
models using the machine learning technique deep learning. More specifically, two different models describing recurrent artificial neural ...
Using T-Reqs As Teaching Solution For Requirements Engineering In Second Cycle University Courses
(2019-11-18)
RE education should be realistic and reflect the
progress reached within industry [1]. Recently, T-Reqs has
been proposed as a simple, yet powerful tool to manage system
requirements in large-scale Agile development ...
API Design Considerations: An Empirical Assessment Approach
(2015-07-20)
Nowadays, Application Programming Interface(API) is becoming popular among all the software
products. As a result, the question of how to design a good API is becoming a critical but
challenging topic for researchers. A ...
SaaS vs. IaaS vs. On-premise
(2019-11-18)
Companies acquire software or make their own
software depending on their resources and demands. As external
software, Software as a Service (SaaS), has grown in breadth
and depth, they have become increasingly popular. ...
Deadly Banquet Creating believable non-player characters
(2016-11-15)
NPCs (non-player characters) in computer games are often very predictable and obviously artificial, which might be the result of developers devoting more resources to maintaining high-end graphics instead of creating ...
Early Requirements Engineering Practices for Gaming Companies
(2019-11-12)
Within the game development industry, requirements
engineering (RE) is applied and used for finding out and
setting requirements during the mid to late stages of the software
development cycle. Yet, early requirements ...
Usability Study of a Traceability Management Tool
(2017-06-29)
This study aims to add to the body of
usability research especially in regards to software
tools. There is a lack of consideration to
usability and empirical evaluation of software
tools for developers in general, and ...