Now showing items 1-1 of 1

    • SeamScape A procedural generation system for accelerated creation of 3D landscapes 

      Ekman, Sebastian; Hansson, Anders; Högberg, Thomas; Nylander, Anna; Ottedag, Alma; Thorén, Joakim (2016-10-24)
      This bachelor thesis rose from the idea of speeding up game production by using procedural generation techniques. Procedural generation in the project’s scope involves the algorithmic production of data which represents a ...