dc.contributor.author | Ernkvist, Mirko | |
dc.date.accessioned | 2009-01-14T09:38:57Z | |
dc.date.available | 2009-01-14T09:38:57Z | |
dc.date.issued | 2009-01-14T09:38:57Z | |
dc.identifier.isbn | 978-91-86217-01-3 | |
dc.identifier.uri | http://hdl.handle.net/2077/19007 | |
dc.language.iso | eng | en |
dc.relation.ispartofseries | Gothenburg Studies in Economic History | en |
dc.relation.ispartofseries | 2 | en |
dc.title | Creating Player Appeal. Management of Technological Innovation and Changing Pattern of Industrial Leadership in the U.S. Gaming Machine Manufacturing industry, 1965-2005 | en |
dc.type | Text | en |
dc.type.svep | Doctoral thesis | en |
dc.type.degree | Doctor of Philosophy | en |
dc.gup.origin | University of Gothenburg. School of Business, Economics and Law | en |
dc.gup.department | Department of Economic History | en |
dc.gup.defenceplace | Tisdagen den 3 februari 2009, kl. 13.00, hörsalen Sappören, Sprängkullsgatan 25, Göteborg | en |
dc.gup.defencedate | 2009-02-03 | |
dc.gup.dissdb-fakultet | HHF | en |