Video Game Genre Blending: A Prototype Study of the Combination of Extraction and Deck-builder Mechanics
| Varga, Levente | ||
| Göteborgs universitet/Institutionen för data- och informationsteknik | swe | |
| University of Gothenburg/Department of Computer Science and Engineering | eng | |
| 2026-02-20T08:33:17Z | ||
| 2026-02-20 | ||
| This thesis presents the design and development of an experimental video game prototype that merges the mechanics of extraction and deck-builder games, incorporating procedural generation and dungeon-crawler elements with a rogue-like metaprogression system. Developed using the Godot engine with C#, the project explores this novel genre fusion and focuses on creating engaging player experiences through carefully balanced game mechanics. The results demonstrate the feasibility of combining deck-building and extraction elements, providing insight into the potential of hybrid game genres. | ||
| https://hdl.handle.net/2077/90751 | ||
| eng | ||
| Technology | ||
| Computer science | ||
| video game | ||
| card game | ||
| extraction | ||
| dungeon | ||
| Video Game Genre Blending: A Prototype Study of the Combination of Extraction and Deck-builder Mechanics | ||
| text | ||
| Student essay | ||
| H2 |