Video Game Genre Blending: A Prototype Study of the Combination of Extraction and Deck-builder Mechanics

Varga, Levente
Göteborgs universitet/Institutionen för data- och informationsteknikswe
University of Gothenburg/Department of Computer Science and Engineeringeng
2026-02-20T08:33:17Z
2026-02-20
This thesis presents the design and development of an experimental video game prototype that merges the mechanics of extraction and deck-builder games, incorporating procedural generation and dungeon-crawler elements with a rogue-like metaprogression system. Developed using the Godot engine with C#, the project explores this novel genre fusion and focuses on creating engaging player experiences through carefully balanced game mechanics. The results demonstrate the feasibility of combining deck-building and extraction elements, providing insight into the potential of hybrid game genres.
https://hdl.handle.net/2077/90751
eng
Technology
Computer science
video game
card game
extraction
dungeon
Video Game Genre Blending: A Prototype Study of the Combination of Extraction and Deck-builder Mechanics
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Student essay
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