Video Game Genre Blending: A Prototype Study of the Combination of Extraction and Deck-builder Mechanics
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Abstract
This thesis presents the design and development of an experimental video game prototype that merges the mechanics of extraction and deck-builder games, incorporating procedural generation and dungeon-crawler elements with a rogue-like metaprogression system. Developed using the Godot engine with C#, the project explores this novel genre fusion and focuses on creating engaging player experiences through carefully balanced game mechanics. The results demonstrate the feasibility of combining deck-building and extraction elements, providing insight into the potential of hybrid game genres.
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Computer science, video game, card game, extraction, dungeon