Talking Tacitly Activities and Experiences in Higly Interactive Media

Nørgård, Rikke Toft
Hornmoen, Harald
Orgeret, Kristin Skare
2014-11-07T14:11:16Z
2014-11-07T14:11:16Z
2014-08
Some media forms we primarily take in with our senses, like movies, music or text. Other media forms are more like activities that we have to carry out with our body such as digital games on the PC, console, smart phone or tablet. Here, we are not allowed to sit still and take media in with our senses. In order to grasp this otherness and uniqueness of digital games it is not sufficient to re-use adapted media theories, concepts, methods and ways of writing. This article is written on the realization that the theories and methods we approach a research area, activity or experience with will set the boundaries of our understanding. And the ways we represent our understanding in writing to others will subsequently set the boundaries of their understanding. In this way, the article is an attempt of erecting boundaries in new ways and placing them in unfamiliar places through the use of alternative and alien methods, theories and styles of writing. This is done in order to let new formations of studying, thinking and talking about activities and experiences in highly interactive media emerge.sv
18sv
Nordicom Review. 35 Special issue. p. 219-235sv
978-9186523-94-7
http://hdl.handle.net/2077/37354
engsv
Nordic Council of Ministers, Nordicomsv
Interactive mediasv
Digital gamessv
Multimethodologysv
Grounded theory methodsv
Talking Tacitly Activities and Experiences in Higly Interactive Mediasv
Textsv
article, peer reviewed scientificsv

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
gupea_2077_37354_1.pdf
Size:
1.34 MB
Format:
Adobe Portable Document Format
Description:
pdf

License bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
license.txt
Size:
4.68 KB
Format:
Item-specific license agreed upon to submission
Description:

Collections