Gamification - Engaging the Future

dc.contributor.authorEriksson, Björn
dc.contributor.authorMusialik, Michal
dc.contributor.authorWagner, Justin
dc.contributor.departmentGöteborgs universitet/Institutionen för data- och informationsteknikswe
dc.contributor.departmentUniversity of Gothenburg/Department of Computer Science and Engineeringeng
dc.date.accessioned2012-08-06T06:26:30Z
dc.date.available2012-08-06T06:26:30Z
dc.date.issued2012-08-06
dc.description.abstractThe concept of game principles for motivation and engagement outside the game arena has become a hot topic in recent years. The challenge is to keep humans motivated and engaged in everyday activities; using game principles on nongame artifacts has already been proven useful. A number of areas will be explored to show how gamification increases engagement in each, e.g. education, user behavior, health, and productivity (corporation application). This research provides an historical precedent and correlation between community, games, and non-games that migrates to embodiment through various computing paradigms which builds a framework for gamification.sv
dc.identifier.urihttp://hdl.handle.net/2077/30037
dc.language.isoengsv
dc.setspec.uppsokTechnology
dc.subjectCommunitysv
dc.subjectComputing Paradigmssv
dc.subjectEmbodimentsv
dc.subjectEngagementsv
dc.subjectGamificationsv
dc.titleGamification - Engaging the Futuresv
dc.typetext
dc.type.degreeStudent essay
dc.type.uppsokM2

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
gupea_2077_30037_1.pdf
Size:
582.1 KB
Format:
Adobe Portable Document Format
Description:
Bachelor Thesis

License bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
license.txt
Size:
876 B
Format:
Item-specific license agreed upon to submission
Description: