Gamification - Engaging the Future
| dc.contributor.author | Eriksson, Björn | |
| dc.contributor.author | Musialik, Michal | |
| dc.contributor.author | Wagner, Justin | |
| dc.contributor.department | Göteborgs universitet/Institutionen för data- och informationsteknik | swe |
| dc.contributor.department | University of Gothenburg/Department of Computer Science and Engineering | eng |
| dc.date.accessioned | 2012-08-06T06:26:30Z | |
| dc.date.available | 2012-08-06T06:26:30Z | |
| dc.date.issued | 2012-08-06 | |
| dc.description.abstract | The concept of game principles for motivation and engagement outside the game arena has become a hot topic in recent years. The challenge is to keep humans motivated and engaged in everyday activities; using game principles on nongame artifacts has already been proven useful. A number of areas will be explored to show how gamification increases engagement in each, e.g. education, user behavior, health, and productivity (corporation application). This research provides an historical precedent and correlation between community, games, and non-games that migrates to embodiment through various computing paradigms which builds a framework for gamification. | sv |
| dc.identifier.uri | http://hdl.handle.net/2077/30037 | |
| dc.language.iso | eng | sv |
| dc.setspec.uppsok | Technology | |
| dc.subject | Community | sv |
| dc.subject | Computing Paradigms | sv |
| dc.subject | Embodiment | sv |
| dc.subject | Engagement | sv |
| dc.subject | Gamification | sv |
| dc.title | Gamification - Engaging the Future | sv |
| dc.type | text | |
| dc.type.degree | Student essay | |
| dc.type.uppsok | M2 |