A Prototype Quest Generator for Simulating Human-Authored Narrative

Loading...
Thumbnail Image

Journal Title

Journal ISSN

Volume Title

Publisher

Abstract

This thesis investigates several techniques of player-tailored procedural quest generation in terms of authenticity and immersion. This is done through the application of a shotgun hill climbing algorithm as well as surface realisation using a natural language generator. Thereafter, a quantitative fitness evaluation is applied using discoveries from previous research. Moreover, several qualitative assessment methods are proposed. From the findings, this thesis concludes that the utilisation of shotgun hill climbing yields high-quality results that can be applied to generate questlines at runtime. However, one should comprehend that the proposed natural language generation using transformer models needs extensive further refinement in order to provide holistically suitable narrative for games.

Description

Keywords

GPT-3, Natural Language Generation, Procedural Content Generation, quest generation, Shotgun Hill Climbing, video games

Citation

ISBN

Part of the series

Articles

Department

Defence location

Opponent

Collections

Endorsement

Review

Supplemented By

Referenced By