Digitala diharar och programmerade pukar: Ett utforskande av spelskapandets potential som akademisk publikationsform samt som verktyg för digitalisering och adaption av kulturarv

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In this project I have created a game adaption of Swedish folklore regarding milk hares, to evaluate game design as a viable mode of academic publication, and as a way to preserve, adapt and present cultural heritage. During the making of the game I used a playcentric design process and took inspiration from interaction design. Afterwards I judged the game to be a mostly successful adaptation of the tales I sought to digitalize, which strengthened my opinion of game design and game theory being worthwhile as academic endeavors and as methods of digitalizing cultural heritage. During the process I identified a number of problems that would have to be solved in order to create optimized environment and methods for game design for these specific purposes – problems found in both academic settings and in game design. When it comes to the humanities, for example, we can often find a lack of the resources and expertise required to create digital projects, as well as a lack of opportunities for alternative forms of publication and interdisciplinary collaborations. However, I am convinced that these obstacles can be overcome, and I look forward to future projects that use game theory and game design in order to adapt and preserve cultural heritage.

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spel, speldesign, kritiskt skapande, critical making, adaption, adaptionsteori, adaption theory, spelcentrerad designprocess, gamecentric design process, digitalisering, kulturarv, digital humaniora

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