Implementation and evaluation of game design patterns for a collaborative game
| Wahlbeck, Leopold | ||
| Majberger, Anna | ||
| Lisborg, Alexander | ||
| Wirthgen, Adrian | ||
| Speziale, Marco | ||
| Cederberg, Jonatan | ||
| Göteborgs universitet/Institutionen för data- och informationsteknik | swe | |
| University of Gothenburg/Department of Computer Science and Engineering | eng | |
| 2026-02-19T10:43:42Z | ||
| 2026-02-19 | ||
| This report explores which game design patterns can impact the aspects of meaningful collaboration between players. Using the methodology Research Through Design, we have developed a collaborative game with the aim of identifying and testing patterns that promote player interaction, engagement, and collaborative behaviour. The process involved iterative prototyping, playtesting, and analysing player behaviour through observations and interviews. Challenges addressed include reducing player frustration and ensuring widespread and equal participation. By continuously reflecting over design decisions, we have aimed to deepen the understanding of which game design patterns that may enhance social interaction, collaboration and shared problem-solving in video game environments. | ||
| https://hdl.handle.net/2077/90733 | ||
| eng | ||
| Technology | ||
| Collaboration in games | ||
| research through design | ||
| game design patterns | ||
| game development | ||
| user testing | ||
| Implementation and evaluation of game design patterns for a collaborative game | ||
| text | ||
| Student essay | ||
| M2 |