Implementation and evaluation of game design patterns for a collaborative game

Wahlbeck, Leopold
Majberger, Anna
Lisborg, Alexander
Wirthgen, Adrian
Speziale, Marco
Cederberg, Jonatan
Göteborgs universitet/Institutionen för data- och informationsteknikswe
University of Gothenburg/Department of Computer Science and Engineeringeng
2026-02-19T10:43:42Z
2026-02-19
This report explores which game design patterns can impact the aspects of meaningful collaboration between players. Using the methodology Research Through Design, we have developed a collaborative game with the aim of identifying and testing patterns that promote player interaction, engagement, and collaborative behaviour. The process involved iterative prototyping, playtesting, and analysing player behaviour through observations and interviews. Challenges addressed include reducing player frustration and ensuring widespread and equal participation. By continuously reflecting over design decisions, we have aimed to deepen the understanding of which game design patterns that may enhance social interaction, collaboration and shared problem-solving in video game environments.
https://hdl.handle.net/2077/90733
eng
Technology
Collaboration in games
research through design
game design patterns
game development
user testing
Implementation and evaluation of game design patterns for a collaborative game
text
Student essay
M2

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