Game Design and Implementation of Physics-Based Interactions between Player and Environment Elements
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Abstract
This master thesis presents the PEP framework, a formal method that guides the design and analysis of physics-based games, and Under Surveillance, a 2.5D physicsbased puzzle adventure video game for PC. The PEP framework provides a set of defined steps along with a common vocabulary all game designers can refer to when designing and analyzing physics-based games. The framework strives to ensure their consistency while simultaneously making more intuitive to the player the emerging behaviors consequence of these games’ laws of physics. In Under Surveillance, designed by applying the PEP framework and developed in Unity, players take control of a mysterious robot who can manipulate and make use of electricity and water to solve a set of puzzles as they progress further in a dystopian world.