Ny inloggningsmetod är driftsatt i Gupea. Vid problem med inloggning eller behörigheter, kontakta gup@ub.gu.se

Fast, Interactive Soft-Body Animation A Real-Time Physics Engine using Position-Based Dynamics

Abstract

Physics simulations for realistic computer graphics is a subject that has been around for a long time. This paper covers the implementation of a framework called Position-Based Dynamics with the goal to simulate real-time soft-body dynamics in an interactive setting. The implemented simulator can simulate a number of different models, including cloth, in a number of different scenes. The paper also compares two techniques for solving linear systems, Jacobi and Gauss-Seidel, as well as looks at the advantages and problems with using parallelization with several CPU cores. For a CPU implementation it is found that the octree performs better than the uniform grid. A parallel Gauss-Seidel which ignores order of computations is evaluated to show that the incurred overhead error is outweighed by the time gained from parallelization, at least for a low amount of parallel threads.

Description

Keywords

Particle, Simulation, Physics, Position-Based Dynamics,Soft-body dynamics

Citation

ISBN

Part of the series

Articles

Department

Defence location

Opponent

Endorsement

Review

Supplemented By

Referenced By