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DIFFERENTIAL OUTCOME TRAINING AND HUMANOID ROBOT FEEDBACK ON A VISUOSPATIAL GAMIFIED TASK: An experimental study investigating learning, affective social engagement cues and cognitive learning strategies
(2023-02-01)
By combining Differential Outcome Training (DOT), the usage of unique stimulus-response pairings, and feedback from a humanoid simulated robot (SDK) this study aims to improve learning performance of subjects on a visuospatial ...
Exploring older adults' interaction with a gamified memory task. A pilot study to assess usability of the 'Brain Blossom' game
(2023-11-20)
The research employed a qualitative methodology to gather insights regarding the
performance, as well as the emotional and physiological reactions of older adults engaging
with the "Brain Blossom" game over three sessions. ...