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dc.contributor.authorCarlsson, Nicke
dc.contributor.authorMånsson, Carl
dc.date.accessioned2023-09-27T09:25:35Z
dc.date.available2023-09-27T09:25:35Z
dc.date.issued2023-09-27
dc.identifier.urihttps://hdl.handle.net/2077/78624
dc.description.abstractSerious injuries often occur in high-risk environments such as warfare, urban combat, and traffic accidents. The medical proficiency of soldiers and first responders in these situations is paramount. However, traditional training practices frequently fall short, failing to replicate the stress of these environments accurately and involving substantial logistical efforts and personnel, leading to high costs and poor scalability. Meanwhile, virtual reality (VR) has shown promise as a cost-effective and immersive training tool in related areas. This thesis investigates the feasibility of a mixed reality (MR) training solution for combat casualty care, aiming to blend the immersive environments of VR with the tactile interaction of physical props. Through the development of a prototype, using Design Research Methodology, various challenges were identified, evaluated, and addressed. The MR training simulator demonstrated potential as a cost-effective alternative that offers a more realistic and immersive training experience. A software-based approach allows for standardization thanks to the replicability of training scenarios and the collection of user performance data. However, the seamless integration of physical assets proved challenging, primarily due to tracking inaccuracies and a lack of real-world visual feedback. Medical MR training research is still in its early stages, particularly regarding accurate tactile interaction with digital and physical objects. However, as demand for MR training solutions continues to grow, it’s expected that advancements in this field will follow.en
dc.language.isoengen
dc.subjectVirtual realityen
dc.subjectextended realityen
dc.subjectmixed realityen
dc.subjecttactical trainingen
dc.subjectsimulationen
dc.subjectcombaten
dc.subjectmedicalen
dc.subjecttreatmenten
dc.subjecttcccen
dc.subjectunreal engineen
dc.titlePrototyping and Evaluation of a Lightweight Simulator Concept Combining Physical and Digital Assetsen
dc.typetext
dc.setspec.uppsokTechnology
dc.type.uppsokH2
dc.contributor.departmentGöteborgs universitet/Institutionen för data- och informationsteknikswe
dc.contributor.departmentUniversity of Gothenburg/Department of Computer Science and Engineeringeng
dc.type.degreeStudent essay


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