CAJOLE: ESCOOTER MOBILE APP DESIGN FOR RIDERS IN GOTHENBURG
Teaching how to ride EScooters safely
Abstract
Purpose: The overall goal for my project is to design a valuable mobile app that teaches endusers how to ride, behave, and follow traffic rules by applying design thinking
methodologies (DT). In addition, a deep understanding of electric scooters users and
the intentions of the municipality administration can result in a handy app.
Method: Design Thinking used as a methodology to identify and solve the needs of participants
of the project.
Results: A mobile app design to solve challenges of beginner riders by providing updated
information, preparing a course, and creating an opportunity to have a community of
practice. The design prototype includes five main modules.
1. EScooters parts: it informs the user about different parts of a scooter and their
application.
2. Scooters in Gothenburg informs the user about available Scooters.
3. Campaigns: creates awareness using various information campaigns.
4. Get certified: guides the user to get certified on different learning areas about
scooters.
5. Community of practice: users can share experience with each other.
Degree
Student essay
Collections
Date
2023-03-20Author
Mekonen, Berhane Teklu
Keywords
EScooters,
Micro-mobility,
Design Thinking
Series/Report no.
HT21-2920-004-PDA699
Language
eng