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Lärande i VR Återkallning av information från en virtuell miljö


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Title: Lärande i VR Återkallning av information från en virtuell miljö
Other Titles: Learning in VR Recollection of information from a virtual environment
Authors: S. Karlsson, Jessica
Norre Möller, Leo
Issue Date: 29-Sep-2017
Degree: Kandidatuppsats
Bachelor thesis
Series/Report no.: 2017:124
Keywords: kontextberoende minne
presence
immersion
VR
VE
virtuell miljö
Lärande
kontext
Learning
context
context-dependent memory
presence
immersion
virtual environment
Abstract: Virtual Reality, eller VR, är en emergerande teknologi som erbjuder en kontaktyta för utvecklandet av nya, mer effektiva lärandeverktyg. Även om teknologins framtid ser lovande ut, finns det anledningar till att förvänta sig en problematisk påverkan på de kognitiva processerna. Immersiv VR tillåter användaren att uppleva den virtuella miljön som om den vore den riktiga världen , detta är den subjektiva upplevelsen som kallas presence. Vår huvudsakliga hypotes i denna uppsats är att miljön i... more
Description: Virtual Reality, or VR, is an emerging technology that offers a platform for the development of new, more efficient educational tools. While the technology holds many promises, there is reason to suspect that the impact on cognitive processes may be problematic. Immersive VR allows the user to experience the virtual environment as if it was the real world , this is subjective experience is called presence. The main hypothesis for this thesis is that memory formation is dependent on the context in which it is presented. Combining these two views leads us to assume that information learned in VR will be more difficult to recall when the experience of the virtual world ends. To examine this, we conducted an experiment which compared the difference between two learning environments. All 60 participants in the experiment were presented with a list of 25 words which they were later asked to recall. In one of the conditions, in which the words were presented to the participants in a virtual environment, a change of environment between encoding and recollection was introduced. The number of correctly recalled words were then compared to those recalled by a group in a control condition. No difference was found in the comparison of the different conditions. This leads us to the conclusion that recollection of information learned in VR is not confined to the boundaries of the virtual environment. This is the opposite from what our research hypothesis would lead us to believe.
URI: http://hdl.handle.net/2077/53876
Appears in Collections:Kandidatuppsatser/Bachelor theses

 

 

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