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Steps Towards Creating Socially Competent Game Characters


Please use this identifier to cite or link to this item: http://hdl.handle.net/2077/34774

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Title: Steps Towards Creating Socially Competent Game Characters
Authors: Brusk, Jenny
Issue Date: 31-Jan-2014
University: Göteborgs universitet. Humanistiska fakulteten
University of Gothenburg. Faculty of Arts
Institution: Department of Philosophy, Linguistics and Theory of Science ; Institutionen för filosofi, lingvistik och vetenskapsteori
Date of Defence: 2014-02-21
Disputation: Fredagen den 21 februari 2014, Lilla hörsalen, Humanisten, Renströmsgatan 6, Göteborg.
Degree: Doctor of Philosophy
Publication type: Doctoral thesis
Series/Report no.: Gothenburg Monographs in Linguistics
44
Keywords: dialogue systems
computer games
non-playable characters
statecharts
scxml
Abstract: This thesis investigates and presents approaches towards creating more socially competent NPCs by means of natural language dialogues. The aim is to provide hands-on solutions for game developers who want to offer interactions with the NPCs in the game that are socially driven rather than functionally motivated and that encourage the player to build and maintain relationships between the character they control and the other game characters. By means of gameplay design patterns (GDPs), i.e. a sem... more
ISBN: 978-91-628-8890-9
URI: http://hdl.handle.net/2077/34774
Appears in Collections:Doctoral Theses from University of Gothenburg / Doktorsavhandlingar från Göteborgs universitet
Doctoral Theses / Doktorsavhandlingar Institutionen för filosofi, lingvistik och vetenskapsteori

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