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Optimizing an MMOG Network Layer - Reducing Bandwidth Usage for Player Position Updates in MilMo


Please use this identifier to cite or link to this item: http://hdl.handle.net/2077/27861

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Title: Optimizing an MMOG Network Layer - Reducing Bandwidth Usage for Player Position Updates in MilMo
Authors: Moberg, Anders
Abrahamsson, Jonas
Issue Date: 12-Oct-2011
Degree: Student essay
Abstract: Massively Multiplayer Online Games give their players the opportunity to play together with thousands of other players logged into the same game server. When the number of players grows so does the network traffic at a quadratic rate. Care has to be taken to be able to support the amount of players wanted. In this thesis, three different methods were explored and their ability to reduce the network traffic analyzed. The network traffic that was analyzed was generated by the use of a for the... more
URI: http://hdl.handle.net/2077/27861
Appears in Collections:Magisteruppsatser

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