Fast Map Rendering for Mobile Devices
Abstract
Despite rapid development of mobile technologies mobile graphics still has performance and quality
problems, which are critical for map applications. A number of graphics APIs, libraries and
optimization techniques exist nowadays. The research question of this work is what graphics solution
to choose for mobile map applications for both Java ME and Android platforms. The research
objectives are identification of important qualities of map rendering as well as graphics APIs, libraries
and drawing techniques evaluation. Basing on APIs evaluation recommendations for graphics solutions
are formulated. The method included investigation of APIs specifications and articles and a series of
experiments conducted on several mobile phones. The findings from this research give evidence that
standard graphics API for Java ME has the best performance for the majority of phones. On the other
hand a newer Mobile 3D Graphics API is faster only for few hardware accelerated phones. The
research demonstrated that OpenGL ES for Android can be more efficient than Custom 2D API but not
in all cases. Thus it is recommended to use OpenGL ES API for map applications only under certain
conditions, while Custom 2D API is always applicable. It is concluded from the research that the
simplest and oldest solutions can still be the most efficient. However in some cases a better
performance can be achieved with newer APIs that take advantage of hardware acceleration.
Degree
Master theses
View/ Open
Date
2011-02-21Author
Renhart, Yauheniya
Series/Report no.
Report/Department of Applied Information Technology
2010:070
Language
eng