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Now showing items 1-10 of 56
Playing for Togetherness - Designing for Interaction Rituals through Gaming
(2012-04-11)
can design facilitate togetherness through games? Seeing the outcomes of
a successful interaction ritual – positive emotional energy and a sense of
group solidarity – as the main components of the togetherness of games, ...
The Value of Social Media: What Social Networking Sites Afford Organizations
(2018-05-21)
Social media are a phenomenon that has quickly become deeply rooted in the mechanics of our everyday lives, dramatically changing how we interact and collaborate with family, peers, and society. Meanwhile, organizations ...
Mobile phones in school: From disturbing objects to infrastructure for learning
(2017-09-06)
Amid digitalisation, the mobile phone has pervaded society and become
one of the most widespread digital technologies. In school, the mobile
phone has stirred up conflicts and tensions visible in public debate as well
as ...
Business Intelligence Utilisation through Bootstrapping and Adaptation
(2015-06-26)
Business Intelligence (BI) has traditionally been viewed as a technology-driven, rational process, which would lead to better decision-making in organisations. Fact-based decisions are expected to reduce costs and increase ...
Digital Distance Education – A Longitudinal Exploration of Video Technology
(2020-01-09)
The context of this thesis is digital distance education. Distance education has developed from
correspondence courses, based on letters sent by mail between student and teacher, to digital
distance education with ...
Heterogeneous IT Innovation. Developing Industrial Architectural Knowledge
(2007)
Multiple information technologies are converging. Crucial to organizations’ relentless struggle
to remain competitive, IT innovation processes must now increasingly take into consideration a
multitude of stationary, ...
Enacting ambidextrous IT governance in healthcare
(2020-05-20)
With digitalization, Information Technology (IT) has become an integral part of digital business strategies and future solutions and this calls for organizations to prioritize the governance of IT if they are to succeed ...
THE CONSENSING APPROACH TO STRATEGIZING: The Dynamics of Dialogue in Public Sector Digital Transformation
(2024-04-10)
This thesis explores the role of consensing, a process of cognitive consensus-building through the mechanisms of sensing and synthesizing, in digital transformation strategy formulation within the Swedish public sector. ...
A professional community goes online - a study of an online learning community in general medicine
(2010-05-12)
The aim of the study is to investigate how an e-mailing list, organised and managed by a Swedish professional association of general medicine, functions as an online learning ommunity (OLC). In a contemporary networked
society, ...
Designing Platform Emulation
(2021-05-25)
Many contemporary firms and public agencies seek to engage external third-party developers to supply complementary applications. However, this type of development sometimes occurs without organizational consent, which ...