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Now showing items 1-10 of 29
Playing for Togetherness - Designing for Interaction Rituals through Gaming
(2012-04-11)
can design facilitate togetherness through games? Seeing the outcomes of
a successful interaction ritual – positive emotional energy and a sense of
group solidarity – as the main components of the togetherness of games, ...
The Value of Social Media: What Social Networking Sites Afford Organizations
(2018-05-21)
Social media are a phenomenon that has quickly become deeply rooted in the mechanics of our everyday lives, dramatically changing how we interact and collaborate with family, peers, and society. Meanwhile, organizations ...
Mobile phones in school: From disturbing objects to infrastructure for learning
(2017-09-06)
Amid digitalisation, the mobile phone has pervaded society and become
one of the most widespread digital technologies. In school, the mobile
phone has stirred up conflicts and tensions visible in public debate as well
as ...
Business Intelligence Utilisation through Bootstrapping and Adaptation
(2015-06-26)
Business Intelligence (BI) has traditionally been viewed as a technology-driven, rational process, which would lead to better decision-making in organisations. Fact-based decisions are expected to reduce costs and increase ...
A professional community goes online - a study of an online learning community in general medicine
(2010-05-12)
The aim of the study is to investigate how an e-mailing list, organised and managed by a Swedish professional association of general medicine, functions as an online learning ommunity (OLC). In a contemporary networked
society, ...
Child–Robot Interaction in Education
(2017-08-25)
Advances in the field of robotics in recent years have enabled the deployment of robots in a multitude of settings, and it is predicted that this will continue to increase, leading to a profound impact on society in the ...
Creating and Assessing Multimodal Texts. Negations at the Boundary
(2014-04-09)
Digital technologies are becoming increasingly common in educational settings. The availability of such tools facilitates the creation of multimodal
texts in which several kinds of expression are combined. In this thesis, ...
Digital Innovation: Orchestrating Network Activities
(2015-09-04)
Digitization of analogue everyday artifacts, i.e. when physical products are equipped with digital capabilities, has a profound impact on today’s society. Some examples of these digital innovations aimed at consumer markets ...
Values in Play – Interactional Life with the Sims
(2011-02-23)
This study arises from pedagogical discussion about learning potential with computer games – more precisely, that one game genre called open-ended (sandbox) games can make players explore the game content in such a way ...
Shared Platform Evolution: An Imbrication Analysis of Coopetition and Architecture
(2018-02-13)
Shared platforms are a stable foundation for the integration of digital components by heterogeneous actors. These platforms are an emergent organizational form whose members seek interoperability of their IT systems through ...