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Now showing items 11-20 of 244
Semi-fictionalized History as Teaching Aids. Opportunities for learning history in Assassin’s Creed II as a digital game and novel
(2013-11-29)
This study is a hermeneutic content analysis of both a digital videogame, in this case Assassin’s Creed II, and the written story based on that game, Assassin’s Creed Renaissance. The analysis is done from the perspective ...
To be or not to be
(2012-11-22)
Communication can be seen as the core of an organization. It is through the communication that meaning and identity is created. This implies that communication is of great importance both for the external and internal view ...
Then Mention Me - Marketing within Twitter's 140 character limitation
(2012-10-05)
Twitter has been proven to be a great marketing resource to get participating users, customers and website members. Large businesses use the social media platform by communicating with its customers, prior to simply pushing ...
Dancing Agencies in Structures of Verification Exploring Compliance Through a Lens of Sociomateriality
(2017-09-14)
The current literature on compliance and regulatory mechanisms offers a variety of
conceptualizations on how we build structures around verification. Yet, little
attention has been paid to what it produces. This is ...
Exploring Technical and Behavioral Aspects for Public Motion Controlled Applications’ Development Using 3D TOF Camera
(2010-09-24)
Context: Remarkable advances in multimedia
games can be seen during recent years. In this
thesis a novel way of playing games, merely using
human body parts, is under consideration just like
XBOX Natal concept [2]. To ...
An Intercultural competence study of conflict management style amongst managers in cross-cultural American organizations - QualComm and Genentech
(2012-10-05)
Today nations are not only transferring goods and services, but also people, knowledge,
technology and cultures. These new ways of development triggers new concepts to the literature of intercultural interaction and ...
Coping with technology heritage A case study of a large telecommunications organization
(2017-09-14)
The digitalization of society has become apparent with technology entering previously non-digital contexts, resulting in new opportunities for organizations to exploit and explore. Technology plays a part in enabling ...
Patterns of trademark genericization
(2016-09-14)
Trademark genericization is a threat to companies with well-known products or services.
Past cases have demonstrated that breaking certain trademark usage rules can lead to the
loss of exclusive rights. This dissertation ...
Ingen spaning - ingen aning - En studie av vilka nyckeltal som ABB AB kan använda sig av för mätningar av incident management processen
(2012-02-03)
Dagens IT‐organisationer står inför många stora utmaningar. Företagens ITinfrastrukturer
blir allt mer komplexa då företagen implementerar många olika
system och applikationer under kort tid utan att avveckla befintliga ...
Doing gender in the gaming industry
(2017-09-14)
The field of ICT has traditionally been seen a masculine area and research has shown that is problematic for women to both enter and stay in the field. Looking at industrial growth, the field of gaming has become the ...