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dc.contributor.authorLiang, Yin
dc.date.accessioned2024-10-16T12:55:34Z
dc.date.available2024-10-16T12:55:34Z
dc.date.issued2024-10-16
dc.identifier.urihttps://hdl.handle.net/2077/83669
dc.description.abstractThis study explores the critical design considerations for implementing controller support in fast-paced deck-building games. Through extensive prototyping, playtesting, interviews, and data analysis, several significant findings emerged. Players prioritize both efficiency and overall experience, highlighting the need for a balance between precision and comfort in controller design. Simplified control schemes, such as an auto-hover memory system and wrap-around selection, can enhance gameplay efficiency. Pre-existing player habits and preferences must be considered to facilitate quicker adaptation to new control schemes. Consistent input methods, supporting both D-pad and joystick inputs, prevent frustration and ensure a smoother gameplay experience. Additionally, visual support, such as enhanced visual cues, is crucial for controller users to navigate the game effectively. These insights provide a comprehensive guide for developers aiming to create intuitive, efficient, and enjoyable controller experiences in deck-building games. Further details and specific recommendations are discussed in the full study.sv
dc.subjectGame designsv
dc.subjectInteraction designsv
dc.subjectRoguelike Deck-buildersv
dc.subjectCard gamesv
dc.subjectController designsv
dc.subjectXbox controllersv
dc.titleA Case Study in the Game As We Descend - Key Design Considerations for Implementing Controller Support in Fast-paced Deck-Building Gamessv
dc.typetext
dc.setspec.uppsokTechnology
dc.type.uppsokH2
dc.contributor.departmentGöteborgs universitet/Institutionen för data- och informationsteknikswe
dc.contributor.departmentUniversity of Gothenburg/Department of Computer Science and Engineeringeng
dc.type.degreeStudent essay


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