Rules of Thumb for VR RTS games
Master’s thesis in Interaction Design
Abstract
Creating good user interfaces in VR can be a challenge especially when trying to
make strategy games in VR. The reason is that strategy games tend to have a lot of
GUI (Graphical User Interface) on the screen during gameplay. The authors attempt
to find a solution to this problem for the design or translation of existing strategy
games from 2D screens to a virtual reality context. The authors hope to solve this
problem by providing a set of Rules of Thumb for developers to follow when creating
strategy games in VR.
The data is gathered through analysis of interviews using a Grounded Theory-inspired
approach with practitioners from the VR and game design industries.
The prototype has been tested and iterated based on the data gathered from playtester
feedback. The Rules of Thumb is adjusted in conjunction with the prototype, and a
set of Rules of Thumb will be presented as a result of all the playtesting sessions.
The Rules of Thumb appear to present a decent basis for game development but
have room for more validation.
Degree
Student essay
Collections
View/ Open
Date
2023-11-30Author
Hultsten, David
Quach, Martin
Keywords
Game design
strategy games
thesis
guidelines
games
UI
VR
Language
eng