LEARNING FOR ALL IN THE DIGITAL MUSEUM
A design study of online exhibitions for accessible learning
Abstract
Purpose: Due to the COVID-19 pandemic, museum have increased their exploration of digital
means to reach their audience. Museums are obliged to ensure that digital initiatives
are in alignment with legal standards and guidelines for accessibility. By redesigning
an existing online exhibition, this capstone project explores how museums can design
online exhibitions for more accessible learning experiences.
Theory: I adopted the learning theory Universal Design for Learning, as guidance during the
development process.
Method: The project adopts a design study approach, using the interaction design lifecycle
model to design and evaluate the online exhibition. The model consists of four phases:
discovering requirements, designing alternatives, prototyping, and evaluating.
Results: Based on insights from the design process, the study has resulted in an interactive
prototype (available at https://designforlearning.wixsite.com/pda699), as well as
fifteen guidelines for the design of accessible online exhibitions. The guidelines have
been grouped into four principles:
1. Design for equal access. Ensure that visitors are able to perceive, process, and
navigate the content.
2. Design for equal understanding. Present information on the right level of
comprehension, using appropriate communicational means and structural
layout.
3. Design for equal engagement. Ensure that visitors can experience, connect,
and interact with the content based on their own needs and preferences.
4. Establish internal practices for accessibility. Develop the resources,
knowledge, and priorities needed to promote accessible learning throughout
the design process.
Degree
Student essay
Collections
View/ Open
Date
2023-02-20Author
Hjelm, Tove
Keywords
accessibility
online exhibitions
universal design for learning (UDL)
Series/Report no.
HT21-2920-001-PDA699
Language
eng