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dc.contributor.authorHoff, Peter
dc.contributor.authorKajsjö, Mikael
dc.contributor.authorPasalic, Dino
dc.contributor.authorRosengren, Rasmus
dc.contributor.authorSaberian, Keivan
dc.contributor.authorVeldhuis, Benjamin
dc.date.accessioned2021-09-14T12:44:48Z
dc.date.available2021-09-14T12:44:48Z
dc.date.issued2021-09-14
dc.identifier.urihttp://hdl.handle.net/2077/69624
dc.description.abstractThis thesis details the steps taken in order to create an interactive application for rendering user specified hypercomplex fractals in a navigable real-time environment. A formula describing the fractal is taken as input and parsed into shader code that is rendered on the GPU using ray marching. Properties of the fractal can be adjusted through a graphical user interface during run time. Running in real-time gives high control and easy access in exploring the fractal, however, it limits the amount of details that can be shown compared to an offline renderer.sv
dc.language.isoengsv
dc.subjectFractalsv
dc.subjectMandelbulbsv
dc.subjectRay Marchingsv
dc.subject3D Fractalsv
dc.subjectHypercomplex Fractalsv
dc.titleReal-time Rendering of User-defined 3D Fractals in a Navigable Environmentsv
dc.typetext
dc.setspec.uppsokTechnology
dc.type.uppsokM2
dc.contributor.departmentGöteborgs universitet/Institutionen för data- och informationsteknikswe
dc.contributor.departmentUniversity of Gothenburg/Department of Computer Science and Engineeringeng
dc.type.degreeStudent essay


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