Real-time Rendering of User-defined 3D Fractals in a Navigable Environment
Abstract
This thesis details the steps taken in order to create an interactive application for
rendering user specified hypercomplex fractals in a navigable real-time environment.
A formula describing the fractal is taken as input and parsed into shader code that is
rendered on the GPU using ray marching. Properties of the fractal can be adjusted
through a graphical user interface during run time. Running in real-time gives high
control and easy access in exploring the fractal, however, it limits the amount of
details that can be shown compared to an offline renderer.
Degree
Student essay
Collections
Date
2021-09-14Author
Hoff, Peter
Kajsjö, Mikael
Pasalic, Dino
Rosengren, Rasmus
Saberian, Keivan
Veldhuis, Benjamin
Keywords
Fractal
Mandelbulb
Ray Marching
3D Fractal
Hypercomplex Fractal
Language
eng