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Real-time Rendering of User-defined 3D Fractals in a Navigable Environment

Abstract
This thesis details the steps taken in order to create an interactive application for rendering user specified hypercomplex fractals in a navigable real-time environment. A formula describing the fractal is taken as input and parsed into shader code that is rendered on the GPU using ray marching. Properties of the fractal can be adjusted through a graphical user interface during run time. Running in real-time gives high control and easy access in exploring the fractal, however, it limits the amount of details that can be shown compared to an offline renderer.
Degree
Student essay
URI
http://hdl.handle.net/2077/69624
Collections
  • Kandidatuppsatser
Date
2021-09-14
Author
Hoff, Peter
Kajsjö, Mikael
Pasalic, Dino
Rosengren, Rasmus
Saberian, Keivan
Veldhuis, Benjamin
Keywords
Fractal
Mandelbulb
Ray Marching
3D Fractal
Hypercomplex Fractal
Language
eng
Metadata
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