Fast, Interactive Soft-Body Animation A Real-Time Physics Engine using Position-Based Dynamics
Abstract
Physics simulations for realistic computer graphics is a subject that has been around
for a long time. This paper covers the implementation of a framework called
Position-Based Dynamics with the goal to simulate real-time soft-body dynamics
in an interactive setting. The implemented simulator can simulate a number of
different models, including cloth, in a number of different scenes. The paper also
compares two techniques for solving linear systems, Jacobi and Gauss-Seidel, as well
as looks at the advantages and problems with using parallelization with several CPU
cores.
For a CPU implementation it is found that the octree performs better than the uniform
grid. A parallel Gauss-Seidel which ignores order of computations is evaluated
to show that the incurred overhead error is outweighed by the time gained from
parallelization, at least for a low amount of parallel threads.
Degree
Student essay
Collections
View/ Open
Date
2017-08-09Author
Ingemansson, Adam
Andersson, Patrick
Eriksson, Pontus
Westlund Gotby, Ludvig
Keywords
Particle, Simulation, Physics, Position-Based Dynamics,Soft-body dynamics
Language
eng