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Yrkesetik i lärarutbildning - en balanskonst
(2015-05-21)
The aim of the study is to examine and to increase the understanding of how
student teachers implicitly (in action) and explicitly (through oral and written
statements) express and learn professional ethics and what these ...
Curriculum in the Era of Global Development - Historical Legacies and Contemporary Approaches
(2011-12-08)
In the last decade there has been an avalanche of policies and political rhetoric worldwide, stressing the importance of equitable and sustainable global development. The Swedish Government’s response has been the inception ...
Framåt Marsch! Ridlärarrollen från dåtid till samtid med perspektiv på framtid
(2017-02-23)
Swedish riding schools are characterized by a traditional stable culture that
originated in army practices. The riding instructors reinforce these military
traditions. Nevertheless, riding instructors and riding schools ...
In search of Dionysos. Reassessing a Dionysian context in early Rome
(2010-05-18)
In the present study the possibility of an early appearance of the god Dionysos and his sphere in archaic Rome, in the decades around 500 BC, will be examined. In early scholarship, rooted in the 19th century, the phenomenon ...
Le Temps fait tout à l’affaire. Conscience de mort et stratégie de vie chez Molière.
(Acta Universitatis Gothoburgensis, 2014)
Skriva historia. Literacyförväntningar och elevtexter i historieämnet på mellan- och högstadiet
(2019-09-04)
The importance of developing subject-specific literacy is emphasized in linguistic and didactic studies. This thesis contributes to the knowledge on literacy in compulsory school history, by comparing expectations for ...
Extrem jakt på hälsa. En explorativ studie om ortorexia nervosa.
(2016-01-15)
Orthorexia nervosa was termed by the physician, Bratman, in the late 1990s. He defined it
as an unhealthy obsession with eating healthy food to achieve ‘optimal’ health. The term
has since received attention in science ...
Knowledge at play. Studies of games as members’ matters
(2013-05-08)
On a general level, this thesis seeks some answers to the broad question of what
one can learn from digital games. With an analytical approach informed by ethnomethodology, the main thrust of the work is an exploration ...