Browsing Kandidatuppsatser by Title
Now showing items 210-229 of 368
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Javista Automated Assessment of Imperative Programs
(2017-08-09)This thesis presents a methodology and a tool for automated assessment of programming exercises, with the purpose of reducing the workload of teachers. Our aim is for the tool to provide accurate and useful assessment ... -
En jämförelse av Java och Erlang för nätverksbaserade verktyg
(2012-08-09)Denna rapport har för avsikt att utreda tekniska lösningar och programmeringsspråk som kan vara lämpliga att använda vid utveckling av ett administrationsverktyg som ska användas över internet. De huvudsakliga kraven för ... -
KeYTestGen2: an automatic, verification-driven test case generator
(2014-10-01)Software testing is a verification technique common in contemporary software engineering processes, both the development of the system itself, as well as subsequent quality assurance, maintenance and extension. It suffers, ... -
Knowledge Integration In Self-Organizing Teams
(2017-06-22)Self-organizing teams following agile ways of working are a common occurrence in the software engineering field. Adopting such practices is considered essential for practicing agile development as a whole [1][2]. This ... -
En kvittoskannare Implementering av optisk teckenigenkänning för Android-enheter
(2014-02-27)Rapporten är ett kandidatarbete som utfördes under våren 2013 vid Institutionen för Data- och Informationsteknik, Chalmers Tekniska Högskola. I rapporten beskrivs utvecklingen av en applikation för att fotografera kvitton ... -
Lane Detection and Following Approach in Self-Driving Miniature Vehicles
(2016-06-27)The current work, discusses the various experiences, lessons learned and developed novelties, regarding the lane detection and lane following features of miniature autonomous vehicles. Particularly, we outline the work ... -
A Language for Board Games – Development of an Embedded Domain-Specific Language for Describing Board Games
(2023-03-03)In recent years board games have increasingly found themselves in the digital medium. One way to enable easier creation of digital board games is to create a domainspecific language (DSL) for that purpose. This thesis ... -
Laser Lunacy! A Collaborative and Co-located Multiplayer Game Developing a Tool for Children to Practice Collaboration
(2020-10-30)The development and spread of digital platforms have led to many new phenomena. Many of them positive, but many of them also negative. One such negative phenomenon is the increasing amount of time that children spend on ... -
Lollipop - A general purpose, functional programming language with linear types
(2016-11-14)This project designs and implements a general-purpose functional programming language with linear types, called Lollipop. The purpose is to investigate how linear types can be a part of modern programming languages. The ... -
Machine Learning for Reducing the Effort of Conducting Systematic Reviews in SE
(2015-05-05)Objective : To investigate whether machine learning and text-based data mining can be used to support the primary studies selection process and decrease the needed efforts in systematic reviews conducted in the context ... -
Managing Software Development in a Small Non-IT Company – A Case Study
(2023-08-03)We have done a case study on a small sheet metal construction company in Sweden that is developing their own software that will be beneficial for their business. We interviewed staff from different roles in the company and ... -
Mapping Reference Architecture on Third Party Mobile Devices - a Case Study from Volvo IT
(2012-08-06)The increasing demands on using mobile technologies, leads to the raise of lacking the unstructured mobile applications. Some companies have introduced guidelines and standards within their organizations to reduce the ... -
Market Driven Requirements Engineering Strategy for Startups
(2019-11-12)This report investigates the concept of requirements engineering in startups. There are well known best-practices in requirements engineering in software engineering domain for large businesses, but there is a lack of ... -
Maskininlärningsmetoder tillämpade på StarCraft 2 - En undersökning av reinforcement och imitation learning
(2020-10-29)Inom artificiell intelligens, som kontinuerligt utvecklas, har maskininlärning tagit en central roll. Medan regelbaserad AI varit tillräcklig för att lösa grundläggande uppgifter behöver dagens utmaningar mer avancerade ... -
MatCoachen Utveckling av en motor för matplanering
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Measuring the Abstraction Gain of Code-Near Models
(2016-06-27)Abstraction in computer science is defined as the simplification of a system. Nevertheless, abstraction is also relevant in software engineering when we deal with Model Driven Development (MDD). What interest software ... -
Metrics for Maintainability of Executable Models
(2019-11-12)Model-based software development plays a key role in modern day industries and the size and complexity of it is increasing constantly. However far too little attention has been paid to maintainability quality characteristics ... -
Metrics to mesure the impact of continuous integration- An empirical study
(2015-05-05)The purpose of this paper is to investigate the impact of the continuous integration in large global organizations and find suitable metrics to measure these impacts. Continuous integration is a practice within agile ... -
Migrating from Proprietary RTOS to Embedded Linux: An Empirical Study
(2015-05-06)Embedded systems and the open source operating system Linux are some things that has been going hand in hand for a long time now. Companies using Linux for their embedded products are praising it for being cost and time ... -
Mining and comparing software testing metrics and evaluating the use of different test quality metric tools
(2022-09-28)Software test metrics are often compared with one another to find the most accurate predictor of test quality, however little is written about the connections between types of metrics. Moreover, open-source software is ...