Now showing items 161-180 of 368

    • Game Boy Emulation 

      Axelzon, Algot; Lindgren, Isak; Lindh, Carl; Möller, David; Palmqvist, Andreas; Rydberg, Arvid (2021-08-10)
      This thesis studies the subject of system emulation through the development of a set of software microcontrollers and the assembling of them into a complex system. The specific system aimed to be emulated is the original ...
    • Game Design Feedback Collection Methods in Pre-Release Game Development 

      Cheaib, Firas; Fawal, Omar (2019-11-18)
      The development of games is secretive in nature due to its creative constraints, and a project can run over the course of a few years. With the advent of agile methodologies, software projects have involved customers ...
    • Gamification - Engaging the Future 

      Eriksson, Björn; Musialik, Michal; Wagner, Justin (2012-08-06)
      The concept of game principles for motivation and engagement outside the game arena has become a hot topic in recent years. The challenge is to keep humans motivated and engaged in everyday activities; using game ...
    • Gender Perspective of Software Engineering Working Climate - A Case Study 

      Fonselius, Ylva; Batsaikhan, Odzaya (2015-07-20)
      It is known that females are underrepresented in the field of software engineering, and the importance of efforts to involve more women in the area has been acknowledged. This paper reports from a case study in a large ...
    • Generating Headlines with Recurrent Neural Networks 

      Evert, Alex; Genander, Jacob; Lallo, Nicklas; Lantz, Rickard; Nilsson, Filip (2016-11-15)
      This report describes the implementation and evaluation of two natural language models using the machine learning technique deep learning. More specifically, two different models describing recurrent artificial neural ...
    • Generation of music through genetic algorithms 

      Pavlov, Sean; Olsson, Christoffer; Svensson, Christian; Anderling, Viktor; Wikner, Johannes; Andreasson, Olle (2014-09-22)
      The focus of this bachelor thesis is to generate appealing music segments algorithmically. Since its creation, the art of music has constantly evolved, developing new genres and styles over time. Computers have long been ...
    • Geo-temporal Online Analysis of Traffic Rule Violations 

      Davidsson, Adam; Fatih, Dyako; Larsson, Simon; Naarttijärvi, Jesper; Nilsson, Daniel; Svensson, Marcus (2020-10-30)
      Due to inattention and not complying with traffic regulations, human error accounts for roughly 94% of all traffic accidents. To counter this, the need to develop systems that can identify traffic rule violations and ...
    • Geometrical and Evolutionary effects in a Predator-Prey System 

      Berggren, Loanne; Bramstång, Albin; Ernstsson, Henrik; Kowalska Elleberg, Hanna; Ramqvist, Erik; Ånerud, Sebastian (2014-10-02)
      The area of investigation is the dynamics of a predator-prey relationship. To model the relationship, an agent based model is used as a base for a simulation tool. The tool supports multiple trophic levels, and the agents ...
    • Global Software Development and the Early Stages of Offshoring 

      Sanderson-Wall, Zoe (2017-06-22)
      Global Software Engineering (GSD) is becoming a more common practice as increasingly more companies seek to establish offshore offices. Previous studies have identified several effects that are attributed to GSD, including ...
    • Gradual Typing for a More Pure JavaScript 

      ERLANDSSON, JAKOB; NYGREN, ERIK; VIGREN, OSKAR; WESTBERG, ANTON (2020-10-29)
      Dynamically typed languages have surged in popularity in recent years, owing to their flexibility and ease of use. However, for projects of a certain size dynamic typing can cause problems of maintainability as refactoring ...
    • Gulliver Simulation - En systemarkitektur f or n atverkssimulering av 

      Eriksson, Emil; Hagslätt, Fredrik; Nard, Roy; Wijk, Simon (2015-06-25)
      Nowadays, a lot of resources are spent on developing systems that will make it possible for vehicles to act autonomously, and make them more effective. One of the projects that is working on this is the Gulliver Project. ...
    • HasLin - ett DSL för linjär algebra 

      Eliasson, Adam; Nikoalev, Daniel; Nordmark, Filip; Sjögren, Sebastian; Sundkvist, Linus (2023-03-03)
      Matematik är en viktig del av datavetenskap och ett vanligt förekommande ämne på teknikinriktade program på universitet är linjär algebra. Om matematik tolkas inom kontexten av ett domänspecifikt språk kan klyftan mellan ...
    • Hazel- Ett mjukvarusystem för automatisk och optimal schemaläggning 

      Andersson, Linnea; Bogdanffy, Philip; Jungmark, Erik; Ragnhult, Mikael; Takahashi Boman, Yukie; Talebi, Behrouz (2015-06-25)
      This report documents the development of a software system for automatic scheduling called Hazel. This system is comprised of a server where an automatic scheduler has been implemented, as well as a web and mobile ...
    • Help Annotating Software “HAnS” - Visualisation 

      Bang, Kenny; Berg, Johan; Bourogaa, Seif; Frövik, Lucas; Grönberg, Alexander; Persson, Sara (2021-09-07)
      Developing large software systems that are feature-oriented is a complex and time-consuming task that is further hindered by the recurring and repetitive undertaking of feature lookup. However, feature lookups’ inefficiency ...
    • High-speed Image Capture and Cone Detection Using a Raspberry Pi and Camera Module: A Design Science Approach 

      Stirbys, Justinas (2019-11-18)
      The purpose of this paper is to provide a highspeed image capturing and cone detection algorithm using lowcost devices, such as a Raspberry Pi and Pi NoIR V2 camera module. Little research focuses on high-speed, low-cost ...
    • HISCAOD: a high-speed camera array for obstacle detection 

      Path, Anthony (2019-11-18)
      this document contains description of HISCAOD – an obstacle detection system for autonomous vehicles, developed using high-speed cameras. Using image processing data from seven cameras the device is able to detect potential ...
    • Home Automation for Existing Devices- Automating Non-Smart Devices Using Bluetooth Mesh Technology Controlled by Android Smartphones 

      Andersson, Markus; Bastos, Anders; Blomberg, Sebastian; Nyborg, Emma; Pålsson, Albin; Tham, Philip (2015-06-25)
      A growing topic in modern society is the concept of smart homes, which consist of smart automated devices, such as home appliances, that interact with each other and users. These devices could, however, be quite expensive, ...
    • Home elderly monitoring network built by smart-phone applications 

      Beygi Harchegani, Akram; Mohmmadian, Neda (2015-05-06)
      Improvements in information technology and reliability of web based applications along with availability of mobile devices with high computational power, capacious memories, high-resolution displays and open operating ...
    • How Award-winning Games Captivate their Audiences – A Thematic Analysis of Hades Reviews across Multiple Platforms 

      Ahl, Martin; Dahl, Ida; NIlsson, Anna; Pettersson, Hedy; Wahlgren, Linnea; Wall, Carl-Magnus (2023-03-03)
      Stories are as old as humans themselves and have always been a key part of what makes humans human. One of the newest forms of storytelling can be found within games. This thesis conducted a thematic analysis on reviews ...
    • How do Cultural Characteristics and Software Engineering Practices Interplay? 

      Darwish, Ameera; Henryson, Anna (2019-11-18)
      This paper is an empirical study looking at the usage of software engineering practices and culture characteristics through the culture dimensions defined by Geert Hofstede. Using a survey to collect data from software ...