Now showing items 153-172 of 368

    • Factors Influencing Knowledge Sharing in Software Development:A Case Study at Volvo Cars IT Torslanda 

      ANAYO EZEH, PRINCE ANTHONY (2013-04-05)
      Software development industry is noted for its innovative IT products. This is due to the focus on knowledge sharing as a key driver for the creation of innovations. However, the handling of organisational factors that ...
    • Faktorer som påverkar omvårdnaden i mötet med kvinnan som utsätts för våld i nära relation 

      Armbäck, Victoria; Boysen, Sara (2019-06-28)
      Mäns våld mot kvinnor är ett globalt folkhälsoproblem som leder till att kvinnor runt om i världen söker sig till hälso- och sjukvården för hjälp. En tredjedel av världens kvinnor har någon gång blivit utsatta för fysiskt ...
    • Fast, Interactive Soft-Body Animation A Real-Time Physics Engine using Position-Based Dynamics 

      Ingemansson, Adam Andersson, Patrick Eriksson, Pontus Westlund Gotby, Ludvig (2017-08-09)
      Physics simulations for realistic computer graphics is a subject that has been around for a long time. This paper covers the implementation of a framework called Position-Based Dynamics with the goal to simulate real-time ...
    • Finding the Densest Common Subgraph with Linear Programming 

      Reinthal, Alexander; T örnqvist, Anton; Andersson, Arvid; Norlander, Erik; Stålhammar, Philip; Norlin, Sebastian (2016-11-15)
      This thesis studies the concept of dense subgraphs, speci cally for graphs with multiple edge sets. Our work improves the running time of an existing Linear Program (LP) for solving the Densest Common Subgraph problem. ...
    • Flock O’ War - A Procedural Strategy Game Based on Real-Time Flocking Behaviour 

      Jergéus, Erik; Fornmark, Maria; Arfvidsson Nilsson, Max; Kjesbu Drøsshaug, Sigbjørn; Olsson, Simon; Karlsson, Tobias (2020-10-30)
      In nature, it is common for animals to move together in a cohesive pattern, but without any apparent direction. This is referred to as flocking, herding or schooling etcetera depending on the species. The purpose of this ...
    • Formalisering av Algoritmer och Matematiska Bevis En formalisering av Toom-Cook algoritmen i Coq med SSReflect 

      Andersson, Jesper; Lideström, Åsa; Oom, Daniel; Sjöberg, Anders; Ståhl, Niclas (2014-10-02)
      Computer-aided formalization of mathematics has progressed in the last decade with the formalization of very large and complex proofs such as the proof of the Four color theorem and the Feit-Thompson theorem. In this report ...
    • Framework for Measuring Perceived Quality in Technical Documentation 

      SUFI ABDI, BISHARE (2013-04-05)
      Customer product information (CPI) provides essential information to a user about how to use a product. Given the importance of such technical documentation to enable a more effective use of technology, there is very little ...
    • Front-end of a Debugger for Compiled Programs in Haskell 

      Olsson, Andreas; Bergman, Carl; Salhus Bunk, Brage; Johansson, Elias; Popovic, Krešimir (2023-03-03)
      There are debugging tools available for Haskell programs today, but despite providing help for developers, these tools are not widely used in the Haskell community. Current debugging tools for Haskell have different kinds ...
    • Game Boy Emulation 

      Axelzon, Algot; Lindgren, Isak; Lindh, Carl; Möller, David; Palmqvist, Andreas; Rydberg, Arvid (2021-08-10)
      This thesis studies the subject of system emulation through the development of a set of software microcontrollers and the assembling of them into a complex system. The specific system aimed to be emulated is the original ...
    • Game Design Feedback Collection Methods in Pre-Release Game Development 

      Cheaib, Firas; Fawal, Omar (2019-11-18)
      The development of games is secretive in nature due to its creative constraints, and a project can run over the course of a few years. With the advent of agile methodologies, software projects have involved customers ...
    • Gamification - Engaging the Future 

      Eriksson, Björn; Musialik, Michal; Wagner, Justin (2012-08-06)
      The concept of game principles for motivation and engagement outside the game arena has become a hot topic in recent years. The challenge is to keep humans motivated and engaged in everyday activities; using game ...
    • Gender Perspective of Software Engineering Working Climate - A Case Study 

      Fonselius, Ylva; Batsaikhan, Odzaya (2015-07-20)
      It is known that females are underrepresented in the field of software engineering, and the importance of efforts to involve more women in the area has been acknowledged. This paper reports from a case study in a large ...
    • Generating Headlines with Recurrent Neural Networks 

      Evert, Alex; Genander, Jacob; Lallo, Nicklas; Lantz, Rickard; Nilsson, Filip (2016-11-15)
      This report describes the implementation and evaluation of two natural language models using the machine learning technique deep learning. More specifically, two different models describing recurrent artificial neural ...
    • Generation of music through genetic algorithms 

      Pavlov, Sean; Olsson, Christoffer; Svensson, Christian; Anderling, Viktor; Wikner, Johannes; Andreasson, Olle (2014-09-22)
      The focus of this bachelor thesis is to generate appealing music segments algorithmically. Since its creation, the art of music has constantly evolved, developing new genres and styles over time. Computers have long been ...
    • Geo-temporal Online Analysis of Traffic Rule Violations 

      Davidsson, Adam; Fatih, Dyako; Larsson, Simon; Naarttijärvi, Jesper; Nilsson, Daniel; Svensson, Marcus (2020-10-30)
      Due to inattention and not complying with traffic regulations, human error accounts for roughly 94% of all traffic accidents. To counter this, the need to develop systems that can identify traffic rule violations and ...
    • Geometrical and Evolutionary effects in a Predator-Prey System 

      Berggren, Loanne; Bramstång, Albin; Ernstsson, Henrik; Kowalska Elleberg, Hanna; Ramqvist, Erik; Ånerud, Sebastian (2014-10-02)
      The area of investigation is the dynamics of a predator-prey relationship. To model the relationship, an agent based model is used as a base for a simulation tool. The tool supports multiple trophic levels, and the agents ...
    • Global Software Development and the Early Stages of Offshoring 

      Sanderson-Wall, Zoe (2017-06-22)
      Global Software Engineering (GSD) is becoming a more common practice as increasingly more companies seek to establish offshore offices. Previous studies have identified several effects that are attributed to GSD, including ...
    • Gradual Typing for a More Pure JavaScript 

      ERLANDSSON, JAKOB; NYGREN, ERIK; VIGREN, OSKAR; WESTBERG, ANTON (2020-10-29)
      Dynamically typed languages have surged in popularity in recent years, owing to their flexibility and ease of use. However, for projects of a certain size dynamic typing can cause problems of maintainability as refactoring ...
    • Gulliver Simulation - En systemarkitektur f or n atverkssimulering av 

      Eriksson, Emil; Hagslätt, Fredrik; Nard, Roy; Wijk, Simon (2015-06-25)
      Nowadays, a lot of resources are spent on developing systems that will make it possible for vehicles to act autonomously, and make them more effective. One of the projects that is working on this is the Gulliver Project. ...
    • HasLin - ett DSL för linjär algebra 

      Eliasson, Adam; Nikoalev, Daniel; Nordmark, Filip; Sjögren, Sebastian; Sundkvist, Linus (2023-03-03)
      Matematik är en viktig del av datavetenskap och ett vanligt förekommande ämne på teknikinriktade program på universitet är linjär algebra. Om matematik tolkas inom kontexten av ett domänspecifikt språk kan klyftan mellan ...