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Procedural Generation of Modern 3D Cities
(2020-10-29)
This paper investigates how techniques in Procedural Content Generation (PCG)
can be combined with computer graphics theory to generate digital 3D cities suitable
for use in media such as games, movies, and advertisements. ...
Improving the Accuracy of FFT-based GPGPU Ocean Surface Simulations
(2022-12-01)
In this paper, we explore how the current state of the art in real-time ocean simulations can be improved in terms of simulation accuracy, while preserving performance.
Current methods, both in academia and in the ...