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Making (a) difference in games Feminist game creation and other interferences with the Swedish video game industry’s reproduction of gendered sameness
(2017-09-07)
Grounded in my passion for video games and motivated by my experiences of often feeling like not belonging in the stories told in games, this qualitative study investigates challenges and strategies for diversity in games ...
EUROPE 2020: TOWARDS A NEOLIBERAL GOVERNMENTALITY? Neoliberal Dreams and Diffractive Awakenings
(2020-12-28)
Purpose: The purpose of this thesis is to examine whether the Europe 2020 strategy is of neoliberal nature and aims to adjust every aspect of life to be market-conforming.
Furthermore, it examines if the target for an ...
Problems of Positioning. A qualitative study of narratives in a debate
(2019-07-02)
This thesis aims to explore how positions of oneself and others are constructed in a debate,
how these positions also construct the debate, and how this could have performative effects
on the reader. The particular debate ...