Show simple item record

dc.contributor.authorNilsson, Malinswe
dc.date.accessioned2002-12-07swe
dc.date.accessioned2007-01-16T16:57:58Z
dc.date.available2007-01-16T16:57:58Z
dc.date.issued1999swe
dc.identifier.urihttp://hdl.handle.net/2077/1265
dc.description.abstractThe objective of this master thesis is to test and evaluate the PIE methodology outside the university environment in two aspects. One aspect is to test and evaluate a multimedia-based scenario with role-playing, as a starting point for further learning activities, for participants in a corporate setting. The second aspect is to evaluate the development process that has taken place in collaboration with representatives from a corporation. The evaluation, of PIE as a starting point for further learning activities in a corporate setting, indicates a very positive reception from the participants. The reflections upon the developing process in collaboration with representatives from the organization in this study also indicate a very good result. The research contributes with guidelines for further development.swe
dc.format.extent1182956 bytes
dc.format.mimetypeapplication/pdf
dc.language.isosvswe
dc.titlePIE goes corporateswe
dc.setspec.uppsokSocialBehaviourLawswe
dc.type.uppsokDswe
dc.contributor.departmentGöteborgs universitet/Institutionen för informatikswe
dc.contributor.departmentGöteborg University/Department of Informaticseng
dc.type.degreeStudent essayswe
dc.gup.originGöteborg University. School of Business, Economics and Lawswe
dc.gup.epcid2412swe


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record