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    • Baa! A procedural game based on real-time flocking behaviour 

      GRÖNQVIST, OSKAR; MAGNUSSON, ERIK; NABOULSI, IBRAHIM; NORMAN, LUCAS; SJÖBLOM, MATILDA; SUNDQVIST, MY (2020-10-29)
      Simulating the natural movement of large groups of flocking animals has been a growing field of research within computer science since the 1980’s, largely because of its potential in performance optimisation. The purpose ...